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Bleach Serenity

A new Bleach RPG where you can RP as a character in the anime or manga, or make your own.
 
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 Alice Miyami (Finished)

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Alice Miyami

Alice Miyami



Alice Miyami (Finished) Empty
PostSubject: Alice Miyami (Finished)   Alice Miyami (Finished) EmptyFri Sep 03, 2010 8:09 pm

Basic Information

Name: Alice Miyami

Age: 19

Gender: Female

Grade: High School Dropout

Looks: Alice has long dark brown hair with two side plaits. The braids have tiny golden pyramid tips at the end of the braid. Her brown hair as a strong reddish tint to it. Her eyes are a sharp dark navy blue. Alice wears a red petticoat with white checkers down the sleeves and a white buttin up shirt below it, the cuffs of the dress shirt fold up over the edges of the petticoats' sleeves. A huge white bow sits on the front of her petticoat, with a blue and white checkered strip under it. The red petticoat flares out at the ends, ending just bewlo her waist. She wears long flared dark red pants or sometimes a small skirt. Her shoes vary, usually dress shoes or sandals. Her skin is a light peach color, maching her eyes and hair perfectly.

Rank: Special Human (Elite)

Personality: She has a huge appetite and loves meat especially. She is hotheaded and loud-spoken and says what she thinks without regard to the consequences. Alice, because of the removal of her amygdala many years ago, cannot process her emotions. Which means at any random moment, she could switch from kissing someone, to crying. She does have moderate control over it though, but it still reins most control over her. She is a loud girl, though usually helpful. Alice has expressed traits of laziness and unmotivated behaviour. She doesn't really like battling though. Alice is firm to the belief that Traeh is out there, an obvious reference to her heart, her love. The features of the man were unknown, but even Alice believes he represented her soulmate, be it female or male. She is a wild child, fierce, and ruthless in pressured situations. However, even though Alice has no control over her emotions, she does have amazing accuracy and presicion when attacking. She could take down a group of hollows with her eyes closed, though she tends to overexaggerate.

Sexuality: Bisexual (Usually likes girls though)

Alice's Weapon: Alice's weapon in hidden form is truly a tiny chain with a red locket that is latched around her waist. This, along with all of her other lockets, take the form of her coller during the cat formation ability.

Spoiler:

Relationship Status: Single


Human Special Ability Information

Name: Pays des Merveilleux

Name: Le Chapelier Fou
Description: Le Chapelier Fou is quite a strange ability. Le Chaplier Fou grants her limited access to their mind, not mind reading or anything, but the ability to talk to them within' their own mind. This serves as a way of alternate communication with others. She can use this to communicate with the other or drive them insane with nonsensical drival, though she doesn't really do the latter often, because it doesn't work if the opponent is focused. She can only use on twelve people max. This is not to be confused with mind reading. The person cannot respond back to Alice within her mind unless she wills it, and if they start to annoy her, she simply revokes it. After she revokes it and they are still talking, they'll will begin talking aloud for a few seconds until they notice it. This can be used in her Second Form also.

Name: Le Lièvre de Mars
Description: Le Lièvre de Mars is essentialy a offensive,defensive, or even travel technique. Alice triggers this when she holds her palm out and facing down at the ground. In her hand is her tiny silver locket, with a small picture of a white bunny rabbit in the center. You can vaguely tell it was white despite it's sepia tone. This locket, whether in normal situations or battle, will not leave her neck unless willed to by Alice herself. If someone tries to grab it, it'll shock them and won't move. Alice will drop this locket to the ground and it'll slip through the ground as if there was no ground in the first place. A giant rumbling will ensue, along with the ground splitting. A giant white rabbit, twice the size of Alice herself. It has sharp white teeth and it's missing patchs of fur in some places, showing pale white bone. It's eyes are a blood red, the ears missing fur and showing bone. It's white claws extend from the bloodstained paws. It contradicts it's appearence unless you are the enemy, always loving to be petted and fed. Le Lièvre de Mars lasts for ten posts, for defense and offense, yet can be used as much as she wants for travel. The reason the amounts are different is because it takes less energy for the rabbit to carry Alice and others, rather then the hassle of attacking and defending. This ability is in both her normal form and her advanced stage. She often uses it for traveling though. This can be used in Second Form also.


Name: Le Souriant Félin
Description: Le Souriant Félin is a unique Shapeshift ability. This is not an illusion. What happens is that in Le Souriant Félin Alice will earn the ability to shift into a striped purple and magenta cat with a long tail. The cat is frighteningly skeletal with tiny black paws and sharpened claws. The eyes are incredibly huge and yellow. The collar sits loose around the neck and reads "Alice". Besides the fact that it changes her form, it also allows her to use strange abilities. Alice can use her Basuto ability to get from place to place quicker. Her eyes are able to see past inanimate objects, like walls and stones. During her cat form though, it is easier for her to get hurt by others. Although, she is able to not float, but walk in the air. She cannot be seen by normal humans in cat form. Also, Le Souriant Félin gives her the ability to moderatly disappear. Very keen eyes and senses can see her walking around, though it isn't really possible for lower ranked shinigami and arrancar. She can't talk in cat form either, but she can communicate by mind, meaning she can talk to you in your own mind. If Alice lets you, you can talk back. This is just one of Alice's normal and special abilities, and her only next to Le Lièvre de Mars and Le Loirs. She can use this in Second Form also.

Name: La Fête de Thé
Description: La Fête de Thé is, like the rest of Alice's abilities, very odd. La Fête de Thé is French for "The Tea Party". Being that, it is a fair hint that Alice will be consuming something. She will first chant one of the two incantations to summon her tools for this technique. The first incantation summons a tiny glass bottle, with a cork sealing the bottle shut. That is the main bottle. Seven other bottles, each with a different colored cork top, hang from her belt on her waist. The seven bottles cork are blue, green, red, purple, silver, yellow, and orange. The one in her hand is topped with a plain brown cork. Alice is able to throw the purple, yellow, blue, and brown corked bottles and drain the enemies stamina and speed. The silver, red, green, and orange capped bottles drain their strength and defense. If she recites the second incantation, she gains a tiny cookie. This cookie restores two of the either options: Speed, strength, stamina, defense. Each option last one post, and each option takes 4 posts to use again. Seh can use this in Second Form also.

Name: Le Jeu de Cartes
Description: Like this technique implies, it has everything do to with a Deck of Cards. Each card is sharp, almost as if they were throwing blades. However, certain cards have special abilites. The deck is full of 52 cards, like a normal deck. There are four 2's, like a normal deck. Each two card causes the abilities to see things that aren't truly there, like Hollows or attackers.It serves as a good distraction. This lasts for 4 posts. The Jack cards, 4 in total, cause the person unpredictable muscle spasms. This lasts for 3 posts. Last, there is the Joker card, 2 in total. These cause the persons innermost fear to present themselves in the enemies eyes as Alice herself. This lasts two posts. Each card is escapable, the normal bladed ones being the easiest and the Joker card being the most difficult. Along with the cards themselves, the suits are also very important. The Diamonds represents Offense, and when it hits the enemy it can combust on contact. The Clubs represent Defense, and when four Club cards are assembled, it provides her with a Club shaped shield can defend against low powered Ceros without cracking, low level Kido, and seated-lt. zanpaktou slashes. It will errode halfway if it by medium level Kido or Captain zanpaktou slashes (sealed) or medium level Arrancar's Cero. It will completely dissolve if it by Captain zanpaktou slash (Bankai or Shikai) or Espada's Cero, Bala, or any other attack (Ress, Seg.). She can use this in Second Form also.

Second Form Infomation


Second Form Name: "En vertu de la terre"

Name: Le Loirs
Description: Le Loirs ability is very odd. Alice will raise both hands to the sides. The lockets on each wrist will begin to shine and shoot light down to the ground. Within a maximum of two seconds and like nearly all of her other attacks, the ground will begin to rumble. Ten oversized dormouses will flank to Alice's side, five on each side. The dormouses shoot tiny blasts of spiritual energy from their right eyes on the right side and the left side on the left side. Much like Le Lièvre de Mars, it envolves animals. But while Le Lièvre de Mars is focused more on stabilty and strength, Le Loirs is focused on speed. Le Loirs can match one medium Arrancars Sonido or one Lieutenants Shunpo. Le Loirs aren't very good for defense, mainly low offense. But they are experts for traveling, faster then Le Lièvre de Mars. Le Loirs are not frightning at all like Le Lièvre de Mars, but are actually quite adorable. They loved to be petted and fed. Le Loirs last the same amount as Le Lièvre de Mars, except minus the defense abilities like Le Lièvre de Mars. It's areas of expertise are speedy traveling and medium offense.

Name: La Reine Quatre
Description: This is one of Alice's Defensive moves. On her right wrist sits another locket. It is a silver chain with a black circle that is the locket part. Inside the locket is a picture of four women; One has dark flowing blonde hair and is light skinned, with piercing blue eyes. She is known as the Diamond. The next one is a peachy colored woman with shoulder length black hair, she has dark green eyes. She is known as the Club. The next is a tanned brunette, with light grey eyes. She is knwon as the Spade. The last has crimson red hair, with a extremely pale complexion. She is known lastly as the Heart. Alice will throw this locket bracelet to the sky. Within' seconds, four stone likenesses of the woman will rise from the ground. They are not truly stone, but hardened spirtual energy that resembles stone. They form into a diamond shape, with Alice in the middle. They are her guards. Diamond guards against most stronger Shinigami and Quincy attacks, Club guards against most weaker Arrancar and Bount attacks, Spade guards against most stronger Arrancar and Bount attacks, Heart gaurds against most weaker Shinigami and Quincy attacks. They all must unite, yet block Alice in to guard against one Demon attack. The women last 6 posts, disintergrating on the seventh. It takes eight posts to use again.

Name: Les Quatre Rois
Description: Les Quatre Rois is one of Alice's Offensive moves. On her left wrist sits one gold color chain with another locket, except the locket is square and white. The locket blanket cannot be removed by anyone unless Alice permits. Inside the locket is a picture of four men; One has dark short blonde hair and is light skinned, with piercing blue eyes. He is known as the Diamond. The next one is a peachy colored man with spiked short black hair, he has dark green eyes. She is known as the Club. The next is a tanned with short brunette hair, with light grey eyes. He is known as the Spade. The last has crimson red short hair, with a extremely pale complexion. He is known lastly as the Heart. Alice will press her locket base against the ground, it'll then sink back into the ground while a huge rumbling ensues. Four men formed out of spirtual energy, yet resembling stone much like their female counterparts, will rise from the ground. They form into a diamond shape, with Alice in the middle. They are her personal assassins. Diamond absorbs and reflects against most stronger Shinigami and Quincy attacks, causing it to go back at the enemy or allowing for Alice to control for a max. of 1 post and shoot it at another opponent. Club absorbs and reflects most weaker Arrancar and Bount attacks, and it can do the same as Diamond. Spade absorbs and reflects against most stronger Arrancar and Bount attacks, doing the same as Diamond and Club. Heart absorbs and reflects most weaker Shinigami and Quincy attacks, doing the same as the others. They all must unite and lock together to absorb one Demons attack and to shoot it back at the Demon automatically or hold it for one post. The men last 5 posts, disintergrating on the sixth. It takes seven posts to use again.

Name: Les Lapins Hole
Description: Les Lapins Hole is an odd technique, aiding both Alice and the enemy. This works as Alice's "puzzle". A column of black energy envelops the enemy, and or enemies. She can develop up to 10 enemies in the black columns. These black columns are neither offensiv ir defensive; they just are. They are actually quite bright and clear on the inside, and work as interdimensional elevator. After a few seconds, the "participants" are dropped into a room with a checkered wavy floor. The walls are a dark blood red, with seven windows placed around the main room. The window were originally white, but are now tinted red by a unknown light from the outside. It is physically impossible for even the strongest of beings to break any windows. The windows are framed by black bars. Also in each corridor windows are placed in random spots. A guillotine serves as a frame for each window in each corridor, yet it still has teh tinted red like the main room windows. There are 10 corridors, with Alice in one of them. In the Labyrinth, speed is advanced, time is slowed greatly, and stamina is also increased greatly, making Alice and the opponents harder to defeat. This pretty much serves as a change of battlefield, one that caters to Alice's style. It lasts 10 posts and takes ten posts to use again. Besides the speed, time, and stamina benifts, there are ten differences in each corridor. In corridor one, headed by a 1 in fancy script, whoever enters will reverse functinos. Left is right, right is left, up is down, down is up. In the second corridor, headed by a 2 in fancy script, you will start to walk on the left wall of the corridor, maing the right wall the ceiling to your perspective. In corridor 3, headed by a 3 in fancy script, you will start to walk on the ceiling, making the floor the ceiling to your perspective. Corridor 4 corrisponds to the past three corridors, wherever you walk changes every two posts, causing slight confusion. Corridor 5 is different, seeing as it twists around in a circular motion, the window/guillotines are also fit to match the corridor. Corridor 6 is an odd trick tunnel. The slower you go, the faster you'll find your way through the hallway. The faster you go, you won't get anywhere. It'll seem as if you'll never get to the corner. Corridor 7 is pitch black. Corridor 8 is blinding bright. Corridor 9 isn't really a corridor at all. It's perfectly normal, except for the holes in the floor. You gotta dodge them, if you fall you restart at the main room again. And Corridor 10, the last corridor, is kinda strange. The corridor goes up, then down. A steep hill, then a quick drop. each corridor is a mini-maze. Find your way through, and you get to battle Alice, who is waiting in the "Manor Room" for you. If you don't, you get "eliminated", meaning you get sent back to the start, a false Alice waiting there. When you are in the corrider maze, the walls of the corriders neutralize all reaitsu sensing abilities, forcing you to result to logic. Gargantas, Senkaimons, and any other travel techniques can only be used in the Manor Room with Alice.


Techniques Infomation

Name: Basuto
Description: The Special Human's equivalent to a Shingami Shunpo, Arrancars Sonido, Quincies Hirenkyaku. She has mastered this ability.

Name: Spiritual Awareness
Description: Like every Special Human, Alice is strongly spiritually aware.

History and RP Sample

History: Alice Miyami was originally born 75 years ago, back in the 1940's of Japan. Her parents where Mrs. Nila Aruno Miyami and Mr. Reinko Miyami. They were very loving parents to her. Alice was a incredible child prodigy, being able to read and write at the age of 3. She was not known to show off, but rather to help others in learning. She was a kind and polite child, often quiet and soft spoken. She loved to sing and dance, often performing for talent shows. Alice was different back then, not so......delirious. But you'll hear about that later. At the age of four, Alice had immense problems with her heart. The doctors at Itengo Sacro General Hospital were the first to attempt cardiac surgery, and since Alice was already in Intensive Care with advanced heart problems, her parents signed her up as a patient.

They were under the belief that thy had attempted it before on others succesfully when really they hadn't. Alice was the test subject for it. They had a donor for the heart, seeing as Alice needed a new one. It happened to be a Shinigami's Gigai's heart. After transplant, something occured. The heart, being something manufactured for soul beings, caused Alice to see the bare outline of hollows. When she turned six, she was able to see them and shinigami completely. Alice told her parents that she could see "ghosts", leading to Nila and Reinko to have her undergo psycological evaluation. She was sent to a therapist, but being that Alice was gifted with both Spirtual Awareness and an incredible mind, the therapist reported her evaluation to a government worker in Tokyo. The worker requested permission from both Alice's parents and her therapist to send her to a special "program" in Tokyo. This program was really government research, and being that Alice was interesting, it was approved.

She was sent there, with two other kids, to be leading "developors" at the camp. They truly went under different procedures, Alice being Neurosurgery, the other girl going under Cardiac Surgery, and the boy going under surgery of the reproductive system. Something went wrong in the other two students "studies" and they end up dying early, the researchers burning the bodies and the evidence. The parents were told that they died in a fatal bus crash with the other girl, that being Alice. They even had the government produce a fake story and relics for the so called crash. Even Alice's parent were told she died, allowing researchers to do more testing. After a while of messing with Alice's brain with no change to her, they removed her amgydala. The amgydala filters the emotions that you experience, tells you when to hold back your anger, sadness, laughing. After doing that procedure, Alice couldn't restrain most, if not all, of the emotions she experienced. One day, the removal of the amgydala and the Gigai heart that hept her living caused a strange thing to happen. She gained the ability to move at faster speeds then others, alos known as Basuto amongst other Special Humans.

She still had no idea what a Hollow, Shinigami, or an Arrancar was. She just saw them. It scared her constantly when she saw Hollows and sometimes got scared when she saw any Arrancars. When Alice truly turned fifteen, she was walking a pathway out on the research facilities pavalion. Alice happened to collapse and fall into a hole, dug by the gardener before he went on break. It knocked her out, causing Alice to go into a lucid dream. She knew fully that she was asleep. There were rabbits, queens, kings, talking mice, and a lovely insane man. They all beckoned her, asking her to return home with them. Just as Alice was about to step through the golden gateway, the lovely insane man, simply known as "Treah" pulled her away. He looked deep into her eyes before lightly kissing her, asking Alice to open the box. Alice nodded, disorientated after the kiss. He warned her to run away, take the box, and stay safe. The features of the man were unknown to her, just that he was "hers". She still believes that her "Treah" is out there somewhere for her. Alice woke up in a daze, still in the hole and the sunsetting. She sat up, noticing a box below her. She dug it out quickly and climbed out of the hole.

Alice ran off into the woods, escaping from the facility. She ran for days, until she found Karakura Town, 56 years ago. Alice wandered around, until she came upon an old house. It had a spiral staircase, a towering room with a massive bookcase, and giant attic. The main room had two soft huge chairs, a fireplace, and a silky loveseat. All the furniture was covered in white cloth, covered by dust. It was a three story house, and Alice's own. She "adopted" this house as her own, staying there. Alice finally remembered Treah's directions to open the box, and when she did, she found three lockets waiting for her. One was bigger, with a silver colored locket base in the shape of a diamond. It was to be worn around her neck. The other was a golden chain with a white locket base to where around one wrist, while the other was black with a silver colored locket base to be worn on one wrist. As soon as Alice slipped on each locket in each correct place, they all flashed blue. Alice collapsed into a 55 year sleep, her first post will be the "wake up" post.

RP Sample: Alice Miyami frowned as the soft white blanket sheets were pulled from over her and away from the bed. She shivered as she tilted ehr head to the side and rubbed her eyes. Alice looked up at a gruff woman, with thick braided brown hair and lines of aging on her voice. Her eyes were a dull dark brwon and bored into Alice's. "Get up, Miss Miyami. Dr. Renkoi and Dr. Sunou decided to let you walk around on the pavilion for a few minutes before your examination." The nurse said gruffly to Alice, motioning for her to move out of the bed and walk down the hall with her escorts. Alice nodded sleepily as she got up and off the bed, her hospital gown barely covering her. She walked down the cold stairs and along the cold marble floors, her bare feet making a slapping noise as they hit the ground. They grumbled a "here" as they set her outside the pavilion entrance. The pavilion was pretty, though it was fenced in by thick iron bars. Sometimes she would practice her ability to run faster then others, though she did that rarely. Alice wandered along, far out of view of the hospital but still in the pavilion. She yelled as she fell into a amazingly deep hole, hitting her head and knocking herself out. After her strange dream and the directions given to her, Alice lifted up the box and ran from the hole and over the fence, running faaster and faster, the box clutched in her palms. "Never again will I go back there.....never again." Alice thought to herself, her hair flying in the wind.
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PostSubject: Re: Alice Miyami (Finished)   Alice Miyami (Finished) EmptySun Sep 05, 2010 11:50 pm

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