Bleach Serenity
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Bleach Serenity

A new Bleach RPG where you can RP as a character in the anime or manga, or make your own.
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log in  

 

 Altair Sanguine(Complete)

Go down 
2 posters
AuthorMessage
Altair Sanguine

Altair Sanguine



Altair Sanguine(Complete) Empty
PostSubject: Altair Sanguine(Complete)   Altair Sanguine(Complete) EmptyThu Aug 19, 2010 10:56 am

Basic Information

Name: Sanguine, Altair "The bloodied eagle"

Actual Age:900+

Appeared Age:20

Gender:Male

Division:Fourth

Rank:Lieutenant

Looks:Avatar,minus the tattoos

Innate Abilities:

Kido:

Kid Altair:


Personality:In his normal state, Altair is cold, calculating, and a bit rude. Though still kind when needed he will do about anything to prove he is right even if he isn't. Stubborn doesn't begin to describe this man and that's not the half of it. He flirts a lot, but usually leads girls on. Addicted to sex, once he's "Hit it, he quits it" meaning that once he's lain with a girl, he will abandon her. Never wearing a shirt(Or robe top) helps him to get the women easier. For even with his pale skin, he still has an attractive body and eye. He takes pride in this, and it shows in his rudeness and cockyness.

In his child state, Altair is very playful, happy, and overall just bubbly. He avoids a fight when he can, but when he has to fight, he will. Not at all like his normal state, this altair has a fragile psyche but a strong will. Loving nothing but candy, and the baby bunny he carries around, this Altair is not the least bit interested in girls(Save for a few). He loves it when others play his games, and sometime can be on the sadistic side in this state.


Sexuality:Straight

Relationship Status:Single(Looking if you are ;D)


Zanpakuto Information

Zanpakuto Name:Megaton

Zanpakuto Looks:Altair Sanguine(Complete) Megaton_by_Iron_Fox

Released Zanpakuto Description:

Name:Shadow's Clutch
Duration:4
Cooldown:6
State:Both
Range:Universal
Description: Focusing his reishi into dark matter, Altair is able to bend the shadow's to his will. This specific technique allows him to use shadow's to latch onto his target's shadow, holding the shadow in place. Reishi then tying shadow to bearer to hold the target in place as well. As long as one keeps moving this can be avoided.The shadows from this can move as fast as a human can run, reaches up to 65 feet, and is as large the target's shadow. To break from the shadow's clutch one must simply fire a kidou or stab at their own shadow.

Name:Shadow Burst
Duration:Based on how many burst fired.
Cooldown:Based on fired burst amount.
State:Both
Range:Mid-Long
Description:Focusing the power of dark matter into his fists, altair uses the surrounding shadows as sort of bullets. With which he fires repeatedly at his opponent(max of twenty per two posts/Which gives it a Four post cooldown;60 per four is eight)that can cause medium to heavy damage depending on how many hit. These are altair's form of bala and are much faster than normal abilities but less powerful.These move as fast as a 5th seat's shunpo.

Name:Barrier of Shadow
Duration:1
Cooldown:6
State:Shikai
Range:Self
Description:Contracting the dark matter around him, altair summons the shadows onto his body, covering him in darkness. This will protect against up to level 65 kidou. As well as a gillian class cero. If a rank like captain attacks him during this move with a melee attack, it will go through to hit him but won't do as much damage as it normally would.

Name:Shadow Spikes
Duration:1
Cooldown:10
State:Both
Range:Long
Description:Using the dark matter about his body to contort within his fists, altair repeatedly punches the ground, with each punch, two five foot shadow spikes shoot up from the ground, aimed towards his opponent. If these hit, not only will they cut/stab/impale the enemy but will leave traces of dark matter within them.Altair can use up to fifteen spikes at the lieutenant level.

Name:Dark Healing
Duration:3
Cooldown:8
State:Shikai
Range:Self
Description:Mustering up much of the dark matter around him, altair focuses these onto his wounds. Each turn that passes by more are healed, closing into scars, if interrupted they will stop where left off(half-closed, partially open, etc) If the full three turns are passed, then Altair's wounds will completely close up and heal.(Excluding cutting off of limbs, of course)Being stricken with a melee attack will halt this ability(Interrupt) it.Also, altair can not move during this ability.


Zanpakuto Release Phrase:Megaton, Crush

Released Zanpakuto Looks:Same as Before, just a faint glow of black reishi around the blade )


Bankai Information
This applies to captains and advanced lieutenants only.

Do you want your character to have bankai:Yes

Bankai Description:



Name:Ameratsu Coating (Body/Blade)
Duration:3
Cooldown:5
State:Bankai
Range:Self
Description:Coating either himself or his sword in ameratsu flames, Altair can either protect himself from physical attack, or deal heavier damage with them. Either way, if the opponent touches the flames for even a second, they will stick upon the opponent, burning them for a prolonged period of time(once more, three turns after ability ends). During this burning however, ice moves will be more effective against Altair.

Name:Dark Matter Coating (Hands)
Duration:2
Cooldown:8
State:Bankai
Range:Self
Description:Coating the palms of his hands in dark matter, Altair can successfully create a sort of barrier on his palms, which can easily deflect physical strikes, but against kidou of a level at or above sixty, will do nothing agianst. Same goes for ceros higher than an adjuchas class menos.


Name:Hallucinations
Duration:3
Cooldown:10
StateBankai
Range:Universal
Description:Bending the realities of the dark matter around him, altair allows his opponent to see a mirage. In this mirage, they seem themselves killing altair, and then laying down for a sleep. Once they step into the slumber, horrible nightmares ensue causing them to blindly swing out with their in hand weapon. It is during this altair will be able to strike.(Can be broken by one to notice the hair color change; From purple to red. And have their will break the dream)The dream is very powerful though and everything in it will seem natural to the target. The weakness of this is that the opponent has to LOOK into the shadows for a mirage.(Gathering near their feet) This can be broken out of if they get hit by pinching them selves, or causing any amount of physical pain.

Name:Shunpo
Duration:1
Cooldown:2
State:Any
Range:Self
Description:This is a sort of running technique used by shinigami to increase their speed. It uses very little reishi if any, and is about getting from point a to point b in the least amount of steps. Only a few have mastered this art.

Name:Senkaimon
Duration:N/a
Cooldown:Once per topic
State:Any
Range:Self
Description:This is what shinigami use to travel between the human world and the seiritei. To many these appear as japanese folding doors which open up into a small room for the captain commander to contact them easier. At other times it really just takes the user back to the seiritei or human world.


Bankai Looks:Still same, but this time a much darker reishi around the blade is visible.


History and RP Sample


History:

RP Sample:During a cloudy, mild heated sunday afternoon, most people were sitting at home, relaxing with their televisions on. Not Johnathon Dough though. At this moment he was in a gym, his fists rapidly hitting a punching bag filled with sand. Slowing the punches down a bit, he began to put more force into the blows, leaning in with them. And with each of these, the bag swung back on it's chain. It was during these loud thumping charged blows that two men in expensive suede suits enter the "dojo" as it was called.

John held the punching bag until it stopped swinging as they approached and tilted his head. At this current moment he was shirtless, and his physically toned body was covered in a thin jacket of sweat. He was breathing slightly heavily, his abdominal muscles moving with each intake of breath. Turning from the two men, he grabbed a towel, wiping some of the sweat from his face and body. Johnathon then spoke: "I've already told you, that I'm not going to join your stupid gang.

The two men looked two each other, before turning to look at john once more. The two men were of an asian ethnicity, with jet black hair, and each had a sword on their back. One had a goatee and looked to be about five feet nine inches. The other wore sunglasses and was about five feet in stature. Each had a crooked smile on their faces before the taller one spoke up.''Thing is..this time we were told to bring you back as a member, or a corpse." each of the men then pulled the swords from each individual back, slashing at john.

John easily jumped backwards, his body pulling into a backwards sault. Hitting a wall with his back, a scimitar fell into his lap. Standing with the persian sword, he turned to the wall, putting his left foot against it. Quickly following was his right and this process repeated to have him running up the wall. He reached a point where he could no longer run and so he pushed off of the wall, flipping over the two goons. Turning quickly, he brought the scimitar through their stomach, to cut them each cleanly in half.

John stood from the crouch he had landed in, wiping his scimitar on his pants. Seconds later ten other men came through. Each wearing expensive suede tuxedos and each holding a sword out. They surrounded john in a circle, each waiting for him to make a move.

Placing the hilt of his scimitar into his mouth, Johnathon grinned. He picked up the two swords from the dead goons on the ground, holding one in each hand. Assuming a stance, he readied his santoryu(or three-sword) style. Seconds passed, and nothing but the whispering of wind came from outside. Then, as if by a silent signal, all ten began to attack.

Starting with the nearest group of four, john crossed the swords in his hands, blocking the attacks with ease. Pushing forth, he knocked the blades(and the opponents guards) away. Swinging his neck, the scimitar cut into the throats of three of the four men, causing them to fall to the ground gurgling, and gasping for air through the blood flooding outwards. Another man ran forward, yelling out, and John turned, his body leaning forward, leg straight out to have his foot come into the stomach of the screaming man. As he did this, he held a sword near his knee cap, so as the foot hit, the man bent over in pain, the sword stabbing through the bottom of his mouth, up into the man's skull(Passing the brain) as it then came out the top of the skull. Grinning, john pulled his sword from the man's head, turning to the rest of his opponents.

''One...Two..Three..four..Five..Six. Such an unfair fight. You should call in more back-up." With that, two men got angrier, and blindly ran forward, slashing towards john. John moved backwards slightly, only the tip of a sword grazing his arm. He looked the scratch over and sighed, the scimitar falling from his mouth. The two men ran forward again and this is when Johnathon simply pushed his swords' tips to each of the men's stomach, them stabbing through skin, intestine, flesh and eventually more skin, protruding from the back of the men's suits. Pushing them backwards, he grinned as the men were impaled to the wall, leaving them to bleed to death. Turning to the remaining four he waited.

Things happened in this order: One, the rest of the men tried to attack john at once. And he simply leapt up over them, evading the swords. Two, John landed near a coil of super thin wire, grabbing a hold of it. Three, John tied a small kunai to the end of the wire, throwing it at a wall. Four, the wire made many ricochets, until it came back to him, the wire against each man's back(the wire of course is like a sharp steel wool)cutting slightly into the suits. And with that, John pulled with a mighty heave, in one quick motion, the wire appearing on the other side of the men, blood on each of the front of their suits. Grinning once more, John watched all four men fall two different ways, cut in half.

Throwing the wire down, John exited the dojo, running to a horse. He jumped on the back of it, racing his way towards home.


Last edited by Altair Sanguine on Fri Aug 20, 2010 1:26 pm; edited 4 times in total
Back to top Go down
Reikou Yuuri

Reikou Yuuri



Altair Sanguine(Complete) Empty
PostSubject: Re: Altair Sanguine(Complete)   Altair Sanguine(Complete) EmptyFri Aug 20, 2010 5:15 am

I will be looking over this apply, but befor i look on your abbilities and such, i would like you to write up a roleplaying sampel with your current charather. I am not approving anymore applies were the member haden`t put in a roleplaying sampel, we want to see how you roleplay with your charather, not how you roleplay with a complety diffrent one.

Welcome to the site btw.
Back to top Go down
Altair Sanguine

Altair Sanguine



Altair Sanguine(Complete) Empty
PostSubject: Re: Altair Sanguine(Complete)   Altair Sanguine(Complete) EmptyFri Aug 20, 2010 5:50 am

Done.
Back to top Go down
Reikou Yuuri

Reikou Yuuri



Altair Sanguine(Complete) Empty
PostSubject: Re: Altair Sanguine(Complete)   Altair Sanguine(Complete) EmptyFri Aug 20, 2010 9:20 am

Sword weight Control(Allows altair to change the mass weight of his sword. The max being two tons, the least being light as a feather

I will be watching your use with this ability

---------------------------------------------

Name:Shadow's Clutch
Duration:4
Cooldown:6
State:Both
Range:Universal
Description: Focusing his reishi into dark matter, Altair is able to bend the shadow's to his will. This specific technique allows him to use shadow's to latch onto his target's shadow, holding the shadow in place. Reishi then tying shadow to bearer to hold the target in place as well. As long as one keeps moving this can be avoided.

How fast does it move? How large is the shadow? How long does it reach, does it have a weakness?

-----------------------------

Name:Shadow Burst
Duration:Based on how many burst fired.
Cooldown:Based on fired burst amount.
State:Both
Range:Mid-Long
Description:Focusing the power of dark matter into his fists, altair uses the surrounding shadows as sort of bullets. With which he fires repeatedly at his opponent(max of thirty per two posts/Which gives it a Four post cooldown;60 per four is eight)that can cause medium to heavy damage depending on how many hit. These are altair's form of bala and are much faster than normal abilities but less powerful.

Lower the amount he can fire, and how fast does it move?

--------------------------

Name:Barrier of Shadow
Duration:2
Cooldown:4
State:Shikai
Range:Self
Description:Contracting the dark matter around him, altair summons the shadows onto his body, covering him in darkness. Not only will this take him from sight, but will also protect against up to level 65 kidou. As well as a gillian class cero.

Make the duration one post and the cooldown at least 6. Also, remove the part with taking him from sight, since it would make it a bankai level move. Also, what happends if a captain strikes him while the ability is on?

----------------------------------


Name:Shadow Spikes
Duration:3
Cooldown:5
State:Both
Range:Long
Description:Using the dark matter about his body to contort within his fists, altair repeatedly punches the ground, with each punch, two five foot shadow spikes shoot up from the ground, aimed towards his opponent. If these hit, not only will they cut/stab/impale the enemy but will leave traces of dark matter within them that will act as a sort of poison.(If left in for five posts, the target dies)The poison can be cured by shining a bright light on the wound, or eating an apple

Lower the duration to 1 post and make the cooldown minimum 10 posts and remove the part with the posion, since it comes up into captain rank. Also, how fast does it travel? Also put a limit onto how many shadows he can create.


----------------------------------------------

Name:Dark Healing
Duration:3
Cooldown:8
State:Shikai
Range:Self
Description:Mustering up much of the dark matter around him, altair focuses these onto his wounds. Each turn that passes by more are healed, closing into scars, if interrupted they will stop where left off(half-closed, partially open, etc) If the full three turns are passed, then Altair's wounds will completely close up and heal.(Excluding cutting off of limbs, of course)

Add at least 2 weaknesses to the ability.

--------------------------------


Name: Gravity
Duration:4
Cooldown:6
State:Shikai
Range:Circumference of area up to 60 yards.
Description:Using the same basic method of mass weight as with his sword, altair causes the area around to become twice as heavy, so all movements by the others around him will be slower by about 25%. His only being slowed by 10%. During this, no other abilities can be used, so everything will be hand to hand. To counter this, one could move out of the area as quickly as possible and counter with a kidou up to level 65, if the ability is still in effect.


remove this ability, since it comes up into advanced captain/captain commander level

-----------------------------------

Name:Ameratsu(Shadow Flames)
Duration:3
Cooldown:5
State:Bankai
Range:Mid-range
Description:Focusing the power of his dark matter into being, altair summons the shadows to rise, melding with the heat of the air around them. This heat will intensify to what would be an oven temperature of 450 degrees faihrenheit. These shadows then become flames which can "stick" onto the opponent, burning them for a prolonged period of time(three after ability ends) these flames can inflict medium damage and can NOT be put out by conventional means. (Water) Ice should cool them down though.

This ability is the exact same as from naruto. I know its a cool ability, but im gonna have to deny it, rip-offing other shows is not something we allow, no matter how cool it is^^

--------------------------

Name:Dark Matter Coating (Hands)
Duration:4
Cooldown:8
State:Bankai
Range:Self
Description:Coating the palms of his hands in dark matter, Altair can successfully create a sort of barrier on his palms, which can easily deflect physical strikes, but against kidou of a level at or above ninety, will do nothing agianst. Same goes for ceros higher than an adjuchas class menos. During this, once an attack hits, Altair can absorb a bit of the energy used to do the attack, to replenish his own stamina.

lower the level of kido he can absorbe down to 60 at max, since only the kido corps captain or captain commander can use kido 90+. Also lower the duration and remove the part with replenishing his own stamia, it makes the ability captain level.

---------------------------------


Name:Ameratsu Breath
Duration:3
Cooldown:5
State:Bankai
Range:Long
Description:Inhaling(One turn, not included in duration) the dark matter around him, Altair focuses it to become ameratsu flames within his body, before he opens his mouth to shoot them outwards. These flames can spread out in a large fireball that reaches a length of 85 feet before it stops becoming a fireball of 35 feet in circumference. Again, this can be stopped by ice, or just being quick enough to move out of the way.(can move with the user, like a flame thrower;on third turn becomes the fireball)

remove this ability

---------------------


Name:Hallucinations
Duration:5
Cooldown:10
StateBankai
Range:Universal
Description:Bending the realities of the dark matter around him, altair allows his opponent to see a mirage. In this mirage, they seem themselves killing altair, and then laying down for a sleep. Once they step into the slumber, horrible nightmares ensue causing them to blindly swing out with their in hand weapon. It is during this altair will be able to strike.(Can be broken by one to notice the hair color change; From purple to red. And have their will break the dream)The dream is very powerful though and everything in it will seem natural to the target.

lower the duration to 3 posts, add a weakness to it. Also, how can they break out of it?, put some more detail into how they break out.
Back to top Go down
Altair Sanguine

Altair Sanguine



Altair Sanguine(Complete) Empty
PostSubject: Re: Altair Sanguine(Complete)   Altair Sanguine(Complete) EmptyFri Aug 20, 2010 10:22 am

There.
Back to top Go down
Reikou Yuuri

Reikou Yuuri



Altair Sanguine(Complete) Empty
PostSubject: Re: Altair Sanguine(Complete)   Altair Sanguine(Complete) EmptyFri Aug 20, 2010 10:32 am

hmms alright, i see nothing wrong. Approved
Back to top Go down
Sponsored content





Altair Sanguine(Complete) Empty
PostSubject: Re: Altair Sanguine(Complete)   Altair Sanguine(Complete) Empty

Back to top Go down
 
Altair Sanguine(Complete)
Back to top 
Page 1 of 1
 Similar topics
-
» Altair Sanguine Stats
» One with many identities (not complete)
» Former third espada(complete)
» Xion (complete)
» Katsumoto (complete)

Permissions in this forum:You cannot reply to topics in this forum
Bleach Serenity :: Archieve :: Old Characters.-
Jump to: